If you didn’t attend the Transistor Anniversary Chat, or if you weren’t there for absolutely everything, you might have missed the Supergiant developers being in chat, or might have missed some of their answers. I can’t promise that I picked up every answer (if you know what I missed please show me) but I compiled a list here of what they did answer and say. Please note that this is heavily edited due to Tinychat’s constraints!
When asked if Transistor had any connections to Little
Mermaid:
kasavin: Little Mermaid connection not deliberate at least
initially, though I did reference the Hans Christian Anderson- (this part got cut off)
When asked about the Camerata being a reference of the
Florentine Camerata:
kasavin: Florentine Camerata reference not an accident.
Transistor’s Camerata are like a group of cultural critics who decide to take
m(atters into their own hands)
When asked how Royce’s hair ‘does the thing’:
kasavin: You can be anything you want in this town!
When asked about what genre he’d say Transistor’s music is:
darrenkorb: I suppose you could call it “Old-World
Electronic Post-Rock”?
When told people like the bass track from Impossible:
darrenkorb: if you just hang out in the area where you first
see royce in person, the solo bass track from impossible p(lays)
Talking about the hummed tracks:
darrenkorb: I see the hummed versions as companions to the
instrumental versions
darrenkorb: it wasn’t until after the game’s release and we
actually had a lot of requests for the hummed versions that we decided to
release them
When asked which Bastion ending was the true ending:
kasavin: Bastion endings were always conceived as a pair, so
one is not more important than the other in that sense.
acatienz: with the way new game + goes, the bastion endings
fit best when you choose one, then the other after new game +
kasavin: Yeah that’s true. We briefly considered forcing one
before the other
When asked how much thought he puts into naming characters:
kasavin: I spend lots and lots of time on naming.
kasavin: Tonality, implication, semantics, separation from
other names, etc. etc.
kasavin: Names are inherently meaningful so they’re worth
giving a lot of thought.
fytransistor: and I guess I’m interested why her character
decided to continue despite the mentioned uprisings
kasavin: Music was an important part of Red’s life and who she was.
transistorchat: In a way, would you say the people of
Cloudbank viewed Red to have the same ideas as the Camerata?
kasavin: The people of Cloudbank saw Red as having some
progressive or unorthodox views through her music yeah.
When asked what the first song he wrote for Transistor was:
darrenkorb: the first song I wrote (with lyrics) for the
game was The Spine
darrenkorb: I ended up rewriting the music pretty substantially
later on, but kept the lyrics/melody part the same
darrenkorb: I think the 2nd one was We All Become
When asked which song was easiest to write:
darrenkorb: probably Signals. It just came together really
quickly/naturally
When asked how much of their good ideas got into the game:
amir: I am one of the developers – almost all our power
ideas made it in to the game
Upon talk of Grant and Asher being married:
kasavin: It’s as canon as anything. Was important to depict
a world that didn’t suffer from the same kinds of social issues as ours.
When asked about roleplaying:
kasavin: roleplay/cosplay stuff is amazing and flattering.
kasavin: Some people probably do it just because they think
a character looks cool but for many I know it’s very personal.
When asked about people comparing Transistor to Bastion:
kasavin: The comparisons were to be expected. Overall we’re
happy to see people compare and contrast.
kasavin: Certainly it invites a lot of direct comparisons
but I think resists a lot of others & hopefully that’s interesting.
kasavin: Our approach with it was to try and make a game
with its own distinct identity so in the end we weren’t concerned, since it’s its
own thing. Really difficult to say. We churn through a lot of ideas I think.
kasavin: We don’t consider the ending to be strictly sad.
Roboenza: Who is your favourite character and why?
kasavin: It’s like asking me to pick a favorite child. They
all mean a lot in different ways.
When asked about Flourish and humming:
kasavin: Flourish is meant to make you flourish and exists
to let you flourish when you want.
kasavin: Yep. In an otherwise combat-intensive game, we
think it’s important that you be able to interact in other ways.
When asked if there’s anything out there beyond Cloudbank:
kasavin: Other than Fairview and the Country (and the
sandbox), we don’t know anything beyond Cloudbank.
kasavin: It’s a suburb but technically part of it yeah.
Sorry didn’t mean to imply that.
When asked if the Sandbox is always that way or simply like
that for Red:
kasavin: Whether the appearance of it is fixed or specific
to the inhabitant isn’t revealed one way or another since you only see it from
R(ed’s perspective)
kasavin: Red is presumably the one who gained the backdoor
access or was authorized.
I was a little late for this part, but the
Transistor devs apparently still play D&D, and
Amir is the DM for them.
Talking about Grant and Asher, and Red’s ring:
kasavin: Well like, the institution of marriage such as we know
it doesn’t necessarily exist in Cloudbank, right?
Re: Fetches looking like any type of dog breed:
kasavin: They look a bit like greyhounds maybe but aren’t
meant to be a specific breed.
When asked how he went from being an English major to
working at EA:
amir: there was a video game class at my university.
instructor liked my project
amir: …and I ended up working for him at ESPN
amir: …and I ended up in the EA internship program
amir: …and I ended up at EA in LA after college
The project was one he worked on with Logan and someone else
On the Man in the Transistor again:
kasavin: We had ideas there but in the end never revealed
his face or much about him.
transistorchat: Kasavin was the triangle design that
features so prominently in Transistor your idea or Jen’s?
mossy_toes: Would it be too far of a leap to assume this was
so that he could serve as one form of a player insert?
kasavin: That was Jen yeah. I guess we were already bouncing
around the ‘Transistor’ name at that time.
kasavin: just based on the visual of the “sword”.
The visual came before the name.
kasavin: @mossy We wanted players to think about the
relationship between him and Red, and what it might have been like
nobodyspecial: Royce was very competent w/ Transistor, how did
he lose to Red?
kasavin: Royce seemed to think the Transistor had a mind of
its own. Maybe it did and just didn’t like him.
Talking about the Country
kasavin: The people of Cloudbank do regard it as a real
place where people go.
sophtopus: But when Boxer jumped into the fray
sophtopus: the ownership got tossed into a roulette?
kasavin: That’s the right idea – it was not something the Camerata expected to happen.
kasavin: There are things they didn’t understand about it.
kiramay: Is Boxer the name of ?
kasavin: It’s not a given name but it was one of the terms we used to refer to him during development.
Also on what Cloudbank is (real or virtual). Kasavin said he doesn’t like to talk about stuff that’s not said in the game, lest it deviate from canon.
Thank you again for attending and talking with the devs!